loader image

Remote Ranger

Commanding your SNTNL and Digiclone to Dominate the Endgame without you needing to shoot much

by JoeForLong, tbj_quag

Table of Contents

0/5
0/3
0/5
0/5
0/3
0/5
0/3
0/1
0/3
0/5
0/1
0/5
0/1
0/1
Brawl
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/3
0/3
0/3
0/3
0/3
0/1
Mystical Assault
0/5
0/3
0/5
0/5
0/1
0/5
0/1
0/3
0/1
0/3
0/5
0/5
0/1
Fist of the Elements
0/5
0/5
0/5
0/3
0/3
0/3
0/1
0/5
0/5
0/3
0/1
0/3
0/1
Enlightened Force
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/1
0/5
0/1
0/3
0/1
0/3
0/1
Under Cover
0/5
0/5
0/5
0/5
0/1
0/5
0/1
0/5
0/5
0/3
0/1
Hitman
0/5
0/3
0/5
0/5
0/1
0/5
0/1
0/3
0/1
0/3
0/3
0/1
0/3
0/1
Doubled Agent
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/5
0/5
0/3
0/3
0/1
The Professional
0/5
0/1
0/5
0/3
0/1
0/5
0/1
0/5
0/5
0/1
0/1
0/3
0/1
Bottomless Mags
0/5
0/3
0/5
0/3
0/5
0/5
0/3
0/1
0/5
0/3
0/1
0/5
0/1
Demolition Woman
0/5
0/1
0/5
0/5
0/3
0/5
0/1
0/1
0/3
0/3
0/5
0/1
0/1
Shield of Retribution
0/5
0/3
0/5
0/3
0/5
0/3
0/1
0/5
0/5
0/1
0/3
0/1
0/1
Bear Mother
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/3
0/3
0/5
0/5
0/1
Stalker
0/5
0/3
0/5
0/5
0/3
0/5
0/1
0/3
0/5
0/3
0/3
0/1
0/1
Master
0/5
0/3
0/5
0/5
0/3
0/5
0/5
0/3
0/3
0/1
0/5
0/1
Hunter
0/5
0/5
0/5
0/3
0/1
0/3
0/1
0/1
0/5
0/1
0/5
0/5
0/5
0/1
Trapper
https://www.lootlemon.com/class/zane#bigadb_50010000000000_55300110000_02551111131131_230505050300

About

A non-traditional Zane setup that uses Guardian Angel to focus around SNTNL and Digiclone being used as a makeshift grenade, thanks to the Doppelbanger augment’s nova. Multiple access to Bonus Elements, such as Terror Cryo, Conductor, and the occasional Re-Volter, all of which apply to both SNTNL and Digiclone’s Doppelbanger Nova. Also benefits from SNTNL and Doppelbanger Nova building up Groundbreaker for us to unleash with our favorite Slam artifacts.

Augments

SNTNL

  • Boomsday is our main damage augment and allows SNTNL to benefit from Splash Damage and chunk enemies. The second augment is situational. Winter’s Drone provides better damage against Armor bars, but makes your damage worse against shield bars and Wotan.. Bad Dose applies radiation status effects to enemies while SNTNL murders them, allowing for funky radsplosion chains. As a last resort, Almighty Ordinance can be a great damage augment for a one-time use of massive damage, as well as refilling SNTNL’s duration if it gets a kill.

Digiclone

  • Doppelbanger is our main damage augment and allows Digiclone to output a massive Nova upon it dying by any means. This Nova counts as Zane’s damage and receives GA bonus (based on our distance from the enemy being exploded on) as well as our many bonus elements. The second augment is often Schaudenfraude to help keep our shields full for Topped-Off uptime, but Binary System can be a fun option for swapping away from enemies.

Weapons

This build utilizes a specific subset of weapons for different purposes for all-around versatility and usage.

Guardian Angel (GA) with Terror Cryo

  • This is the main gun we’ll be holding in 95% of the content.
  • Gives bonus damage (V2) based on our distance from the enemy.
  • Applies to both SNTNL and Digiclone’s Doppelbanger Nova as well as our Slam artifacts.
  • If Digiclone holds the gun and throws grenades, then these grenades will get the bonus Damage based on their distance from the enemies.
    • If you choose to give Digiclone a Nova shield, then the GA will boost this damage as well.

Alchemist with 150/90

  • Used to break our shield (usually a low-leveled Re-Volter) to free up the anoint slot for terror anoints.

Ember’s Purge with URAD

  • Last Resort for FFYL if Old-U and SNTNL are not available. Works well against Grounded enemies.
  • Fantastic against Hemovorous and Vermivorous’ final flesh phases because they are both grounded and typically stationary.

Plasma Coil with URAD/Terror Crit

  • Great gun to give Digiclone if you need it to deal damage to shield bars while being alive, such as Guardian Takedown Crystals.
  • Anoint slot is user preference
    • URAD works better for FFYL damage if the enemy can’t be killed by Ember’s Purge (either it is flying or immune to fire damage).
    • Terror Crit works better for Zane usage if crit-spots are available, such as protecting your Digiclone from Diadems during Guardian Takedown Crystals.
  • Free Radical can be used as a substitute.

Corrosive Sandhawk with Digiclone Ammo Regen

  • Anoint really doesn’t matter much here as we won’t be using it often.
  • Useful to give to Digiclone during the first two phases of Hemovorous’s Armor bars.

Burning Summit with Terror Damage and Fire Rate

  • Upon use with Fractal Frags, allows us to quickly kill Digiclone to proc its Doppelbanger Nova.
  • In order to get this to be more consistent, try positioning clone on equal level with enemies at a mid-range distance. Swapping can also be used to great effects, often putting you at a distance to benefit from GA’s bonus.

Recurring Hex with Terror Damage and Fire Rate

  • Used in situations where we value having Digiclone up instead of using the Doppelbanger nova, such as Guardian Takedown Crystals or Hemovorous.
  • Preferred element is Radiation so that we can spread Radiation status effects and free up SNTNL’s augment away from Bad Dose, potentially for Winter’s Drone or Almighty Ordinance.

Shields

Re-Volter with Terror Apply ASE

  • 200% bonus shock element on shield break that applies to all of our damage, including SNTNL, Doppelbanger’s Nova, and Slam artifacts.
  • Useful for Digiclone’s guns during content in which we prefer Digiclone to be active, such as Guardian Takedown Crystals and Hemovorous.
  • A lower-leveled one is preferred for usage with Alchemist to break the shield when enemies won’t.
    • With a max-level Alchemist, the max shield level you can have and still only use one-shot to break your shield ranges from 33 to 35, based on parts and guardian rank shield capacity.
      • This optimization allows us to have a solid balance between Survivability and Topped-Off uptime.
  • Preferred parts are Recharge Rate for Topped-Off uptime

Alternatively you can use any shield that has a Nova part, such as:

Band of Sitorak with Terror Apply ASE

  • Best Topped-Off uptime
  • Gives extra health.
  • Can also roll Safe-Space for some funny crowd-control nonsense.

Plus Ultra with Terror Apply ASE

  • Gives extra CDR and survivability through absorb parts and extra health.

Frozen Heart with Terror Apply ASE

  • Freezes enemies in a large radius
  • Helps survivability by freezing enemies but also healing you from the Nova.

Torch with Terror Apply ASE

  • Shoots out fireballs that really like to not hit enemies.

Recharge-Berner with Terror Apply ASE

  • Comes in more flavors than the Nova-Berner, such as Corrosive and Radiation
  • Gives Novas on shield fill and break

Nova-Berner with Terror Apply ASE

  • More damage in Fire element
  • Gives Novas on shield fill and break

Black Hole and Void Rift

  • Not recommended in most cases due to the Nova not spawning if Digiclone kills itself with the Burning Summit. They still spawn if Digiclone’s shield breaks naturally.
  • Since Digiclone does not benefit from Splash Radius, and will often ragdoll enemies out of its own range.

In situations where you wish to keep Digiclone alive, you can swap your shield anoint to “25% melee apply terror” anoint to cause your spark plug chains and slam itself to apply Terror.

Grenades

Burning Summit with Terror Damage and Fire Rate

  • Upon use with Fractal Frags, allows us to quickly kill Digiclone to proc its Doppelbanger Nova.
  • In order to get this to be more consistent, try positioning clone on equal level with enemies at a mid-range distance. Swapping can also be used to great effects, often putting you at a distance to benefit from GA’s bonus.

Recurring Hex with Terror Damage and Fire Rate

  • Used in situations where we value having Digiclone up instead of using the Doppelbanger nova, such as Guardian Takedown Crystals or Hemovorous.
  • Preferred element is Radiation so that we can spread Radiation status effects and free up SNTNL’s augment away from Bad Dose, potentially for Winter’s Drone or Almighty Ordinance.

Class Mods

Ideal Passives

  • Splash Damage, Splash Radius, Action Skill Damage, Action Skill Cooldown Rate

Conductor, have at least one point in Good Misfortune, prioritize Borrowed Time

  • Provides a shock bonus element based on Action Skill Duration, applying to all of your damage, including SNTNL, Doppelbanger’s Nova, and Slam effects.
  • Digiclone itself does not benefit from Conductor’s shock bonus element.
  • Very favorable skill rolls, but we prioritize Borrowed Time due to the diminishing returns nature of Good Misfortune. Adrenaline is nice to have but not a priority.

Artifacts

Ideal Passives

  • Shock Damage, Cryo Damage, Area-Of-Effect Damage, Action Skill Cooldown Rate
  • AoE Damage in the second or third slot also gives Splash Radius and is preferred for many setups.

Spark Plug/Hot Drop Victory Rush

  • Both Slam artifacts do fantastic damage and allow us to better use our Slam as a way to deliver Groundbreaker in a larger radius.
  • Spark Plug crits often for proccing Sheer Will’s Cooldown effect
  • Hot Drop provides a new element for Harmageddon, and deals Splash Damage.
  • Victory Rush provides V1 to all of our damage, useful in Badass-heavy content.

Spark Plug Static Charge

  • For whatever reason, Static Charge boosts Spark Plug’s damage. This can be more favorable in locations that are void of Badasses.
  • Very rarely, SNTNL can “melee” an enemy and proc Static Charge and Groundbreaker. This seems to mainly happen against larger enemies, such as Wotan.

Vault Hunter Hub