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Piss Easy

Solo MNTIS Dakka Action

by ILoveCheese2

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/zane#dstxxx_00000000000000_55550115401_43050000000000_500515150031_purple

About

An unconventional, yet very effective Zane build focused on manually throwing debuff grenades at enemies. Using only one action skill (MNTIS) and an inventory full of Monarchs, Zane’s able to bipod and dakka his way through all endgame content. Available in Terror and Non-Terror Flavors.

Augments

MNTIS

  • No Way Out to debuff enemies and Proliferation for more MNTIS charges. This build does not use a second action skill so that we can manually throw grenades.

Weapons

Weapons with high fire rate and multiple projectiles are king for this setup. For anointments, you’ll want N2M 100% matching the main element on your gun. Typically, Cryo for mobbing and Shock/Corrosive for Bossing. 

A few gun recommendations include:

Shields

Cryo/Shock/Corrosive Old God with Terror Ammo Regen.

  • Great Elemental Damage bonus.
  • Terror Ammo Regen keeps you firing for longer without needing to stop to reload.
  • Alternatively can be used with ASE 50% if you do not wish to use Terror gear.

Grenades

It’s Piss with ASE Apply Terror

  • Debuff, multiplicative with the debuff that MNTIS’s No Way Out Augment provides.
  • Anointment is our current way of applying Terror for the sake of Ammo Regen.
  • Alternative: Terror Damage and Fire Rate for more V1 Damage, but relies on using a Terror Apply Melee Facepuncher.
  • Other Alternative: ASE 50% Elemental if you do not wish to use Terror Gear

Class Mods

Ideal Passive Rolls

  • Weapon Type Damage, Crit, Magazine Size

Executor, Skills Do Not Matter, Avoid Good Misfortune

  • Nice Crit Damage bonus
  • Tighter spread for our guns
  • Better Cryo Damage and efficiency

Spy, +1 Our Man Flynt, other skill point distribution is fine.

  • More Damage from Aiming down sights with Our Man Flynt. Commitment and Headman’s Hand are both great skills to have more of.

Seeing Dead, Skills Do Not Matter

  • Less Upkeep on activating MNTIS for kill skills, allowing to focus on using MNTIS primarily for debuffing.
  • Good FFYL Damage..

Artifacts

Ideal Passive Rolls

  • Weapon Type, Movement Speed, Magazine Size

Icebreaker Victory Rush

  • Better Freezing against enemies, more damage against those frozen enemies.
  • Victory Rush is good damage for mobbing.

Company Man (DLC 6 Artifact)

  • Rolls very good Manufacturer-specific bonuses we haven’t been able to get on an artifact before
  • Manufacturer Crit, Damage, Magazine size preferred

Pearl of Ineffable Knowledge

  • Conditionally useful against bosses that cannot be frozen nor spawn badasses for Victory Rush.
  • Benefits multiple weapon types and incentivizes weapon swapping.

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