Home » Eraser Hustler Zane
by AncientRune, JoeForLong (Shoutout to Quag, Bra2Ha)
A fun build around the interaction between DLC 4’s Hustler COM and DLC 5’s Eraser skill from the Professional Tree. Digiclone is the preferred action skill for aggro relief, damage, survivability, and the ability to help stack Hustler procs for more consistent uptime on this build’s main interaction. This build also focuses around the fact that Eraser projectiles “double dip” certain damage bonuses as well.
Typically you’ll want to use 125% Splash ASE since most of the guns we’ll be using are splash guns. For all of these guns you’ll want the X2 parts which give twice the usual amount of projectiles, as well as any parts which boost Splash Radius. The better guns for this synergy are listed below, but feel free to check out our Eraser Weapons List for more options!
As this build also uses Zane’s Double Barrel Capstone, you’re welcome to give Digiclone any of these listed guns (although careful as it may kill itself with Splash guns), or any of the guns listed in the Clonemaster setup. I personally recommend the Sandhawk for all-purpose usage.
For all of these shields you will want the “ASE Apply Terror for 18 seconds” anoint from the Bloody Harvest event. This will synergize well with the Terror anoint on our Grenade. Additionally, ASE 50% Elemental works as well, but has less potential for double-dipping.
These grenades will be thrown by our Digiclone via the Fractal Frag’s skill. Lower leveled one’s recommended since we’re not using them for damage and higher leveled ones may cause Digiclone to blow itself up.
For these grenades you’ll want the “Terror Damage and Fire Rate” anoint from the Bloody Harvest event. When our shield anoint applies Terror to us, this will give us a sizable V1 boost, which works tremendously for our newly-spawned Eraser projectiles.
Additionally, ASE 50% Elemental works as well, but has less potential for double-dipping.
Ideal Passive Rolls: Splash Radius (100% Required), Weapon Type Damage, Splash Damage, Action Skill Cooldown Rate, Mag Size
Ideal Passive Rolls: Area-of-Effect (100% Required in Second or Third slot since it also gives Splash Radius), Weapon Type Damage, Elemental Damage, Magazine Size, Movement Speed