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Cryo/Crit Commander

Stacking Crit Bonuses for huge damage.

by JoeForLon, Ancient Rune

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/zane#cmxdst_50050000000000_50530114421_03200200000000_500505150231_blue https://www.lootlemon.com/class/zane#dptcmo_50550301100100_50550115211_00000000000000_500505140030_green

About

Attention all Critical Cryo Zanes! High Crit damage allows both your Gun and your MNTIS Cannon to deal big damage. Benefits greatly from aiming down sights thanks to Our Man Flynt, allowing for slower paced gameplay from the comfort of your All-Rounder Barrier.

Now Available in Calm, Cool, Collected flavor!

Augments

Barrier

  • All Rounder allows us to not take as much residual damage, allowing for easier time lining up shots for Eraser. 

MNTIS

  • No Way Out for the damage debuff. Proliferation for MNTIS Damage and increased number of charges. Alternatively, you can also swap out Proliferation for Colder Shoulder for the instant freeze when you aim down sights and shoot, thanks to the capstone Our Man Flynt. Additionally, you can forgo No Way Out for Brain Drain which allows much better MNTIS spamming as long as you can aim/hit/kill enemies with crits.

Weapons

The weapons we’ll be focusing on have high crit bonuses or access to Manufacturer Crit, such as DAHL, Jakobs, Hyperion, and Atlas. Typically you’ll want Cryo guns for mobbing and then you can element match for bossing. For your anointment, N2M 100% will oftentimes be your safest bet, but you can also use the 125% Barrier Crit anoint. Guns with Eraser synergy are also extremely fun. A few suggestions include:

Able to handle endgame content

Can clear endgame content with some investment

Launchers such as the Plaguebearer, Backburner, and Kickcharger can be wonderful backup or main weapons against enemies without easy-to-hit crit spots.

Shields

Shield choice depends on personal playstyle.

Frozen Heart or Frozen Snowshoe with ASS Break/Fill

  • Recommended Splash Radius on Class Mod
  • Instafreezes enemies, generally a safe option. More damage when using an Icebreaker artifact. Also allows for lining up Eraser shots more easily.
  • Frozen Heart offers more damage (and as such more healing) from the nova when using the ASS Break/Fill anoint.
  • Frozen Snowshoe does not deal nearly as much damage when used with the ASS Break/Fill anoint, but it also doesn’t blow up nearby barrels instantly. Also the healing is much worse.

Revolter with Ass Break/Fill (DLC 6 Shield)

  • On Shield Break, gives 200% bonus shock and some fire rate for 15 seconds
  • This applies to everything: guns, melee, grenades, action skills.

Super Soldier with ASE 50% Elemental (Fallen Hero’s Vault Card Shield)

  • On shield full gain fire rate, movespeed, and ammo regen
  • Works well with the CCC alt spec as you want to have your shield full for CCC so the bonuses will be up most of the time

Wish with ASE 50% Elemental

  • Fantastic for single-pellet projectile weapons such as certain Snipers and also Launchers.
  • Not recommended on the CCC setup due to inconsistency.

Void Rift with ASS Break/Fill

  • Cryo Nova that deals massive damage alongside a singularity effect.
  • You can move a point into Distributed Denial if you so please.

Shock/Cryo/Corrosive Old God with ASE 50% Elemental

  • Good elemental damage for your MNTIS cannon and any other elemental guns you happen to be using.

Transformer with ASE 50% Elemental

  • Overall solid defensive shield, useful for Maliwan Takedown.

Grenades

It’s Piss

  • with ASE 50% Elemental

Mesmer

  • with ASE 50% Elemental

Recurring Hex

  • with ASE 50% Elemental

Class Mods

Ideal Passive Rolls: Action Skill Damage, General Crit and Manufacturer Crit, Weapon Type Damage, Splash Radius

Spy, +1 point in Our Man Flynt, otherwise prioritize Headman’s Hand

  • High Crit Damage for guns and MNTIS and extra V2 damage for your guns from aiming down sights from Our Man Flynt.
  • Less worry about keeping skill skills active due to longer duration.
  • Commitment can be desired if you want more Cooldown Rate

Executor, Balance points as to not over-spec for Playing Dirty (7/5 points)

  • Another solid option better suited for guns due to Playing Dirty. Also provides very high Crit Damage for your guns and MNTIS.
  • Boosts cryo damage for your cryo guns and cryo anointments.

Seeing Dead, Balance points as to not over-spec for Playing Dirty. (7/5 points)

  • Nice option if you desire to abuse synergy with Playing Dirty for much better uptime on the x2 pellet effect.
  • Good FFYL damage.

Hustler, Prioritize points in Adrenaline and Brain Freeze

  • Eraser abuse, great with multi-pellet weapons.
  • Great against enemies with hard-to-hit or no crit spots.
  • Hustler crits do not receive any other crit bonus, such as Headman’s Hand or Barrier Crit anoint.
  • See Deep Dive for more information

Artifacts

Ideal passive stats: Elemental Damage, Weapon Type Damage, Magazine Size, Movement Speed, Area of Effect Damage

AoE Damage in the second or third slot also gives Splash Radius and is preferred for many setups.

Icebreaker Victory Rush

  • Icebreaker for more damage against frozen enemies.
  • Victory Rush is the best prefix for Zane’s damage, very good uptime for mobbing.

Pearl of Ineffable Knowledge

  • Conditionally useful against bosses that cannot be frozen nor spawn badasses for Victory Rush.
  • Benefits multiple weapon types and incentivizes weapon swapping.

Company Man

  • Provides extra crit damage, magazine size, and fire rate in an artifact slot.
  • Recommended companies: Hyperion, DAHL, Jakobs, Atlas

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