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3-Tree SAK

General-Purpose Setup for all Action Skills (without Purple Tree)

by ThiccFilA_, JoeForLong

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/zane#acdbhi_00551501000000_55521111231_03450311130131_000000000000_blue https://www.lootlemon.com/class/zane#cmoacd_30550511001100_55531114211_03530500030000_000000000000_green

About

SAK Zane’s Back, alright! Your classic Pre-DLC 5 build returns with the same old taste you know and love! Thanks to the ASA anoint fix, we can confidently bring this build back. This build prides itself on versatility with its action skills, gear, and anointment choice. 

Recommended to play on Mayhem 10 for the Speed Demon easy modifier.

Augments

Digiclone

  • Which One’s Real for aggro relief. Doppelbanger to proc ASE’s during bossing or just to blow up Digiclone in-between fights.

SNTNL

  • Static field helps us keep our shield topped off, works really well with Amp shields. Boomsday offers a nice chunk of damage, especially when combined with Splash and Action skill damage boosts. Alternatively, Bad Dose is a “debuff.”

Barrier

  • All-rounder gives us full protection and helps us keep our shields full more often. Shock Deterrent field is fantastic crowd control and is able to stagger even the Guardians during GTD’s crystal phases.

Weapons

With the fix of ASA anoints, we now have a few options for anoints on this setup. SNTNL cryo for a nice bonus element, Barrier Crit for better accuracy and crit damage, 150/90 for one-shot single-pellet weapons. You can also opt-into the 30% Digiclone Ammo Regen anoint for high-mag size weapons. For bossing you can use ASE’s (like N2M or Splash) by Doppelbanging Digiclone. A few recommended guns are:

Able to easily clear endgame content:

Able to clear endgame content with some investment

Alternatively, you can use Earl’s Reroll Machine while offline to have a chance to roll Airborne and Sliding Damage anoints on your guns. These are strong and fun alternatives for the anoints you may be used to, although they are a bit awkward to get.

Shields

For your anointment options, you can run either ASE 50% Elemental to give yourself a bit of damage when your action skills go down (either naturally or via Doppelbanging your Clone), or 15% SNTNL Movespeed to gain more damage from Violent Momentum.

Transformer or Red Suit

  • Safest option when given to Digiclone as you do not have to worry about it killing itself with its own Splash weapons.
  • Transformer also provides nice survivability during Maliwan Takedown

Old God

  • Overall solid damage option for Digiclone and you (the Zane) yourself. Try to have an ASE 50% that matches the element on the shield or one with Radiation for Radsplosions!

Version 0.m or One Shotter Shield

  • 0.m is a riskier version of an amp shield, more focused on single-pellet weapons. However, on shield break it spawns a circle (air drops from the sky, can be blocked) which buffs both you and Digiclone when you both stand in the circles. Can also use the ASS Break/Fill anoint.
  • One Shotter is more favorable for multi-pellet weapons for amp damage.

Plus Ultra

  • Really good CDR and survivability via its own shield effect.
  • 2x HP for both you and Digiclone

Grenades

Grenade slot is mostly anointment fodder, but thanks to Duct Tape Mod we can still benefit from the grenade itself. On Grenade Thrown 25% is also a great option for an anointment and procs when a grenade is spawned via Duct Tape Mod (or Fractal Frags if you desire a bit more chaos in your life). Digiclone does not benefit from said anointment.

Recurring Hex

  • Good for applying status effects and proccing Seeing Dead’s legendary effect.

It’s Piss

  • Nice debuff, for when you want even MORE Damage.

Fish Slap

  • Cartel Item
  • Free Groundbreaker procs.
  • Unfortunately does not get blocked by Duct Tape Mod’s self-splash immunity.

Class Mods

Ideal Passive Rolls – Generic or Manufacturer Crit Damage, Splash Damage, Weapon Type Damage, Weapon Charge Speed, Magazine Size, Action Skill Damage

Seeing Dead, Top rolls generally don’t matter, all are useful.

  • Best uptime on Action Skill duration and kill skills.
  • Points in Donnybrook boost Digiclone’s damage even further.
  • Gives Kill Skills in FFYL.
  • Able to move points out of Good Misfortune into other skills (1/3 is more than fine enough for uptime)

Executor, All skill rolls are generally useful to have.

  • Another solid option better suited for guns due to Playing Dirty. Also provides very high Crit Damage for your guns.
  • Offers increased cryo damage for your cryo guns and SNTNL cryo anoint

Antifreeze, Prioritize points in Violent Momentum

  • Allows us to benefit from those assholes in Maliwan Takedown who use cryo guns.
  • Offers incentives and rewards you for being able to maintain high speed. 

Artifacts

Ideal passive stats: Area of Effect Damage, Elemental Damage, Weapon Type Damage, Magazine Size, Movement Speed, Action Skill CDR

AoE Damage in the second or third slot also gives Splash Radius and is preferred for many setups.’


Icebreaker/Snowdrift Victory Rush/Splattergun

  • Icebreaker for mobbing
  • Snowdrift for out of combat movement or for bossing via Violent Momentum.
  • Victory Rush is the best prefix for mobbing sections where badass enemies are prevalent.
  • Splattergun for bossing when you really like to use shotguns.

Pearl of Ineffable Knowledge

  • Conditionally useful against bosses that cannot be frozen nor spawn badasses for Victory Rush.
  • Benefits multiple weapon types and incentivizes weapon swapping.

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