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Grenade Moze

by Glenny and RamenDeliveryTruck

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/moze#gtcj_4103110500000_5053553013101_0000000000000_5313030510110

About

This is a full-on grenade Moze build that takes full advantage of various class mods, using the action skill active 150% grenade damage bonus anoint as well as the Guardian Angel Shotgun. Keynote: Guardian Angel shotgun is from the Vault Card Rewards so you will need to unlock it through your vault cards.

Action Skill: Iron Cub

Augments: V35 Grenade Launchers, Salamanders, Miniguns. 

The goal of this build is to have Cub draw aggro but consume little to no fuel, The variations in augments allow for you to switch being your desired class mod. Another playstyle with this build is similar to ASE Cub which is allowing Cub to die to proc terror on yourself, because of all the cooldown we are able to get, you are able to have great terror uptime. 

Alternate Skill Tree Options/Flexibility:

  • Depending on your playstyle and the grenades you plan to use, you can opt to move points into red tree if you plan to use the URAD anoint (100% rad damage while under 50%) URAD Spec this link will direct you to a spec focused more around URAD, this spec does not have to take TCP so depending on your play style you can move points from TCP to Grizzled or vice versa. 

Playstyle: Grenades everywhere, the further away you are from the enemy the more damage you get from the Guardian Angel.

Augments

V35 Grenade Launchers, Salamanders, Miniguns

Weapons

  • Guardian Angel with 100% Rad Damage While Under 50% Health, Terror Cryo
  • Facepuncher with 100% Rad Damage While Under 50% Health, Terror Cryo

Shields

  • Old God with IB cooldown anoint or Apply terror on action skill end 
    •  Old God of any element to match your grenade is ideal for this set up, the parts on your shield are pretty flexible. One recommendation would be triple absorb or triple vagabond. 
  • Big Boom Blaster with IB cooldown anoint or apply terror on action skill end
    • Parts on the big boom blaster are very flexible, one recommendation would be double absorb. 

Grenades

  • Cloning Maddening Tracker with ASA 150%, Terror Damage/Fire Rate 
  • (Spring) Epicenter with ASA 150%, Terror Damage/Fire Rate 
  • Lightspeed with ASA 150%, Terror Damage/Fire Rate 
  • (Vindicator) Ghast Call
  • Fixative (Triple Sticky Parts) Grenade (Any manufacturer will work, hyperion is ideal for bossing) with ASA 150%, Terror Damage/Fire Rate 
  • Recurring Hex with ASA 150%, Terror Damage/Fire Rate 
  • Widowmaker with ASA 150%, Terror Damage/ Fire Rate 
  • Fastball with ASA 150%, Terror Damage/ Fire Rate 
  • Pipe Bomb with ASA 150%, Terror Damage/ Fire Rate 
  • Core Buster with ASA 150% , Terror Damage/Fire Rate 
  • Whispering Ice with ASA 150%, Terror Damage/ Fire Rate 
  • Hunter Seeker with Terror Damage/Firerate
    • This is another playstyle, with the same spec. Use a Green Monster with this.

Class Mods

  • Green Monster
    • +5 Scorching RPMS 
  • Flare
    • +5 Means of Destruction ideally or +3 Means of Destruction and 2 Cloud of Lead (You want to have no points into Stainless Steel Bear because it takes fuel away from Cub, thus in turn lowering your max damage potential)
  • Blast Master
    • +3 Pull the Holy Pin Ideally and the other 2 skills are flexible, so +1 Redistribution and +1 Vampyr or +2 Vampyr. 
  • Mind Sweeper
    • +5 Skag Den Ideally or +4 Skag den and +1 Redistribution or +1 Torgue Cross Promotion. 

Artifacts

  • Snowdrift/Atom Balm/Last Stand Victory Rush
    • AOE Damage, Grenade Damage and Radiation Damage.

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