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3-Tree Iron Bear Moze

by Prismatic and Rampant

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/moze#abab_5103101501000_5351551120101_0155041103300_0000000000000

About

This build is dedicated to piloting a strong iron bear while not sacrificing too much of Moze’s infantry power.

Augments: Capacitive Armature/Sabot Rounds or Vanquisher Pods or Exploding Bullets

Since splash damage with Vampyr is the only way to heal Iron Bear. Setting one arm as Capacitive Armature and one as Corrosive Sabot is a great general purpose set up. Double Capacitive armature can also be used as a faster mob clearing set up with no sustain.

Vanquisher Pods and Exploding Bullets will not perform as well as Cap/Sabot but both are strong splash alternatives if you prefer them over the rail gun augments, however beware of self damage as that will kill Iron Bear near instantly.

Alternate Skill Tree Options/Flexibility:

  • If you are not using the full Iron Bear uptime you can move the points from Deadlines into Scrappy, Means of Destruction, or Vampyr.
  • Vampyr points are personal preference and depend on playstyle, if you find survival to be difficult on foot, you can take a point from Torgue Cross Promotion or Fire in the Skag Den.

Playstyle: This is an Iron Bear build meaning you should be spending as much time as possible inside Iron Bear. Capacitive Armature works best when dealing with groups of enemies but for single target damage it can chain off Iron Bear and Moze, without damaging them, for better single target damage. Despite being splash the Corrosive Sabot will not damage Iron Bear making it great for dealing with armored enemies at any range. 

Flare is a slightly different playstyle to the other coms recommended. It offers no direct duration boost through its red text and thus you have much shorter Iron Bear Rides, in return however you have a significantly higher damage cap. This is better for short engagements and most boss fights, but not recommended for extended mobbing engagements.

When Iron Bear is on Cooldown you will want to play aggressively, going for kills to reduce Iron Bear cooldown through Grizzled. 

While this build focuses on making Iron Bear a powerhouse, Moze still remains strong on foot. This build still has access to some of her best DPS boosts in Short Fuse, Scorching RPM’s and Drowning in Brass.

Augments

Capacitive Armature/Sabot Rounds or Vanquisher Pods or Exploding Bullets

Weapons

Shields

For Iron Bear you want the biggest health boost you can find. Plus Ultra with multiple health rolls is the best. Mendel’s Multivitamin and Old God can be good for Iron Bear, but don’t match the synergy and max health achieved by Plus Ultra. Failing any of these, any shield with 2 or 3 health rolls is a good substitute. The anoint should be considered a bonus, prioritizing health.

Grenades

  • Cloning Maddening Tracker with 25% damage on grenade throw
  • (Spring) Epicenter with 25% damage on grenade throw 
  • Recurring or MIRV-Tacular Hex with 25% damage on grenade throw
  • Lightspeed with 25% damage on grenade throw
  • (Vindicator) Ghast Call

Class Mods

  • Flare
    • 3 Stainless Steel Bear, 2 Means of Destruction
    • Splash, Action Skill Damage, Cool Down Reduction, Weapon Type Damage
  • Raging Bear 
    • 3 Deadlines and 2 Stainless Steel Bear
    • Splash, Action Skill Damage, Cool Down Reduction, Weapon Type Damage
  • Bear Trooper 
    • 5 Stainless Steel Bear 
    • Splash, Action Skill Damage, Cool Down Reduction, Weapon Type Damage

Artifacts

  • Snowdrift/Last Stand Victory Rush
    • Action Skill Cooldown, Mag Size, Weapon Type Damage, AOE Damage, Elemental Damage

The most important part is the AoE damage. Snowdrift allows you to escape sticky situations outside of Iron Bear but is not crucial.

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