This build centers around using the Stinger shield’s melee novas for massive damage by pairing it with Rakk Attack and the ASS anointment. Currently, the build also doubles down as a Fish Slap build, with a side of Face-puncher. The use of Splash boosts also makes it capable of great Rakk damage.
Augments: Falconer’s Feast + Flock’N’Load.
Alternative Skill Setups: This setup sacrifices some of the damage and utility of Master tree to gain increased cooldown from Rakkcelerate and access to Megavore for supplementary damage and access to some alternate cooldown and damage options.
Skill Flexibility:
Playstyle: Close the distance to nova range and start using rakks. This distance will vary based on whether you have 0/1/2 radius boosts, so get a feel for it when changing out gear. Close distance aggressively enough to keep novas hitting enemies. If this is no longer possible, prioritize Fish Slaps or switch to your Face-puncher.
If running Static Charge (generally the best mobbing choice) your damage will scale to a significant degree based on the number of targets in range of your nova, since each target will make a new lightning chain. Plan accordingly.
With Unleash the Dragon, you abandon nearly all survivability for absurd damage. This has the side effect of making your Face-puncher significantly weaker than it would be with White Elephant or Static Charge. Use caution.
White Elephant can be the arguably best choice for bossing, but you might find that almost anything works and in some cases might even outperform it.
If not using a Fish Slap, throwing out Hunter-Seekers/Hexes occasionally will give you a significant number of extra Rakk casts throughout longer fights (if specced into Head Count via tree or class mod)
Occasionally shooting your non-Face-puncher guns at enemies to build Furious Attack stacks will help your Face-puncher’s performance should you anticipate swapping to it.
In fast paced mobbing such as the Maliwan Takedown bridge, Face-puncher can often be your weapon of choice despite the lower nova damage, as having ranged healing and Groundbreaker access can be a serious advantage. Face-puncher is also your second wind weapon in all situations.
Shoot barrels from a very generous distance. If you have radius rolls on your gear, your novas are going to make you have a bad time around them. Always remember to switch away from your 150/90 weapon once the majority of available targets are below its threshold. It’s worth noting that matching altitude with enemies when using novas is somewhat important, so jump when casting if needed.
Mayhem modifiers of choice are Speed Demon/Healy Avenger/Drone Ranger/Buddy System. Speed Demon allows you to close the gap and keep rakks rolling more easily, Healy Avenger shield boosters can help keep natural shield break Stinger novas going, Drone Ranger is simply a non intrusive second wind source. Buddy System is a nonentity most of the time due to how novas work.
Slayer vs other modifiers is something of a personal preference issue, as it can actually make getting second winds harder due to Slayer damage not actually counting player damage. On the other hand, the shield boosters from Slayer kills can be very helpful for both Topped Off uptime and extra Stinger novas. Experiment to taste.
Post Mortem is an acceptable alternative to Buddy System for those who would prefer occasional FFYL annoyances over the potential hassle of particularly inconvenient immune enemies (and Buddy System drones getting stuck in walls).
Stinger is the core of the build. The novas generated by the shield are both splash and melee, scale with mayhem level, apply melee effects (notably your Artifact and Groundbreaker), and can be made to do massive damage. Get as many Stingers of different elemental resists as you can with this anoint, as the nova element matches the shield’s resistance (and elemental Stinger novas will get elemental damage boosts). Cryo is the general mobbing pick due to melee bonus vs frozen enemies, and Corrosive has the most bossing applications, however you can switch when appropriate.
Anointment is 50% ASE Radiation. This will ensure that nearly every enemy will cause a radiation explosion on death. 50% ASE can Megavore crit and properly scale with the damage of White Elephant/Static Charge.
General stat boosts to look for on all Class Mods:
General stat boosts to look for on all artifacts (except Unleash The Dragon, which has limited rolls) are: