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Punchbot

by LazyData and Ratore

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/fl4k#cjkb_500501133000_1311351030000_532530033101_00500300000000 https://www.lootlemon.com/class/fl4k#cjkb_500501133521_1311351050300_532500033000_00000000000000

About

A very cursed Face-puncher setup that is capable of some of the most absurd damage in this game by utilizing the gun damage stacking mechanic of the St4ckbot Class Mod. Check this list of St4ckbot tests to get a basic understanding of what stacks and/or resets it. Note: LazyData would like everyone to know that you don’t even need skill points. It’s literally just to flex harder on enemies.

Augments: For Fade Away, you can run whatever you like, but 3-Shot is likely to give you more in the end. Not My Circus is a core choice, and Until You Are Dead for additional survival. For Rakk Attack, Rakkcelerate to help combat cooldown + one of your preference.

Skill Flexibility:

  • Pet: Spiderant Scorcher has the best stats for your damage and survival, but if you’d like additional movement speed while still gaining some crit damage and more reliable Frenzy stacking you can opt to use a Gunslinger Jabber. Do not use Loaders, as they can reset Stackbot.

Playstyle: First, you’ll want to use any of the St4ckbot tools listed to stack the Class Mod’s effect. Each pellet of a gun that hits counts as a stack, and it caps at 99 stacks for 495% gun damage. Most guns can easily stack it on a single Fade Away + GITM. The alternative is self-stacking with a Bangstick by firing at your feet during Fade Away and triggering the stickies. Obviously, it’s better that these weapons be of a low level (and it’s required for the Bangstick), so that you don’t end up killing the enemy you’re stacking at too quickly (or yourself).

After stacking, swap to your Action Skill + Augments of choice and shoot Face-puncher until you’re bored of mayhem scaling. If you go into FFYL, you’ll have to stack again since that resets St4ckbot.

Knife Drain Static Charge is the safest mobbing option you have, while White Elephant is the bossing choice (not even needed sometimes though). You can opt to go with the Elemental Stones instead of Knife Drain, but you might find it pointless in most cases. Experiment to your liking.

50% ASEs on Grenade/Shield don’t get scaled with the Face-puncher’s melee mayhem-scaled damage. However, when they’re applied to a Static Charge or White Elephant, their damage is correct and they can also independently crit with Megavore.

When going for boss one-shots, One-Shotter Shield becomes the main choice, although it’s not needed for anything but the tankiest bosses.

If going Terror, you’ll want ammo regen on shield and apply terror melee on grenade, with terror cryo on weapon.

Remember that aiming down sights reduces the spread of shotguns.

The main skill tree setup takes advantage of Throatripper triggering Leave No Trace to minimize reloading.

Do not use Loader pets, as they reset Stackbot.

Augments

Weapons

Pellet count on the Face-puncher will mostly come down to preference, but x7 is plenty for mobbing while allowing for fewer reloads. x14 Is great for bossing, since it will give you a better proc rate on White Elephant stickies.

  • Face-puncher with 100% Melee ASE or Terror Cryo (depending on skill tree choice above)
  • Bangstick – St4ckbot tool for self-stacking or vs enemies. Best for stacking in all scenarios.
  • Stagecoach / Monarch, Dictator – alternate St4ckbot stacking tools. Only work vs enemies, and each require particular versions of Fade Away to do so effectively.

Shields

Anointment is a choice between 100% Melee ASE, 50% ASE or ASS Break/Fill Effect. Keep in mind that the 100% Melee ASE doesn’t stack with 100% Melee ASE on a gun, use one or the other. The ASS anointment can provide great survival and utility on some shields. If using Terror, ammo regen on shield.

  • Stinger – Provides a very large damage boost while full, and a nice burst of damage on break. Recommended option.
  • Transformer – Great defensive choice, particularly in the Maliwan Takedown.
  • One-Shotter – Great for boss one-taps.
  • Re-Volter – 200% shock bonus element on break that properly scales with the Face-puncher’s mayhem scaling. This is a DLC6 item.
  • Frozen Heart – Crowd control, survivability and freeze for melee damage with ASS anoint.
  • Old God – DPS option that can have good rolls for survival
  • Plus Ultra – Double Health or Amp rolls. Avoid Reflect (can reset stacks). Good survival and utility.
  • Brawler Ward – Can be very powerful, but a bit clunky to keep stripped.

Grenades

Anointment is 50% ASE, or for Terror setups 25% chance to apply Terror on melee.

  • Mesmer
    • Converts any affected enemies to fight for you for a short time. This not only forces them not to target you, but also forces nearby enemies to target them. Enables faster potential clears of Guardian Takedown’s crystals sections, and overall greater survivability. This is a DLC6 item.
  • It’s Piss
    • Reliable and powerful debuff for extra damage. Does not reset St4ckbot.
  • Hot Spring
    • Extra healing in between encounters.

Class Mods

General stat boosts to look for are:

  • Melee Damage, Hyperion Crit, Splash Damage/Radius, Magazine Size, Reload Speed
  • (Splash Radius only becomes of use for the Nova shields and Hollow Point)
  • St4ckbot, +3 Pack Tactics +2 Furryous/Hunter’s Eye
  • Main choice the build revolves around.
  • Provides a massive gun damage bonus (5% per stack, cap of 99 stacks meaning 495% gun damage when fully stacked) and the Face-puncher cannot reset it.

Artifacts

  • Knife Drain/Elemental Stone Static Charge/White Elephant
    • Melee Damage, AoE Damage, Magazine Size, Elemental Damage, Action Skill Cooldown
    • AoE Damage is important for White Elephant and if you use Nova Shields. If it’s on the second or third roll, that will also boost Splash Radius, which can come of use for the said shields. In all cases, both the damage and the radius will affect Hollow Point.
    • Melee Damage can double roll for a higher value.

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