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Killer Queen

by Boombumr

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/fl4k#begc_230500100000_0350151300000_532500033000_50501301500000

About

This is a pet damage focused purple tree build utilizing melee and the Spiderant Countess to deal massive damage Attack Commands. Pet information and damage formula is here.

Augments: Atomic Aroma and Endurance. 

Skill Flexibility: Spec can change depending on class mod. If you have a Red Fang with 1 point in He Bites, you can move the skill tree point to Ferocity or Not Even a Challenge.

Playstyle: The core of this build is Go for the Eyes, Eager to Impress, and Hollow Point. By spamming the Countess’ attack command as the first melee hit on an enemy, we can guarantee a critical hit that will (more than likely) kill the enemy and trigger Hollow Point explosions. Because the pet stacks Overkill and Groundbreaker on Hollow Point kills, you can use it to build damage to nuke larger targets with your guns. This is especially helpful on the Face-puncher for picking off single targets from range after a successful attack command.

Go for the Eyes is post-add crit, meaning it does not benefit from crit bonuses. Throatripper crits are ‘natural’, meaning you can have a GFTE attack gain both bonuses. This is the only way Monkey Do will ever benefit GFTE, as crit bonuses do not apply to post add forced crits.

Throatripper and White Elephant crits are all capable of triggering Leave No Trace to improve your DPS via ammo return.

Throatripper can make any pet damage crit. This is most notable on Atomic Aroma, which ticks very quickly in a wide area.

Spiderant Countess sometimes gets stuck in the ground from Attack Commands, denying you use of your pet. This can be resolved by switching pets and then switching back.

When doing the bosses in the Guardian Takedown, it’s recommended to switch to any pet that isn’t a Loader or the Spiderant Countess, as they suffer from a bug that causes them to be killed without going into Fight For Your Life if they are hit by certain attacks from Schismatic Diadems, Anathema the Relentless, and Scourge the Invincible Martyr. Great Horned Skag is the preferred choice.

It’s worth noting that as with any pet centric build, AI is a problem. Pet builds are less efficient than non pet builds due to this.

Augments

Weapons

  • Face-puncher with Terror damage/fire rate. This effect gives 35% v1 damage when fully stacked, equivalent to 5 points in Pack Tactics. Notably, this is a bonus that gets double dipped by the White Elephant.
  • Guardian Angel with Terror damage/fire rate. This effect gives 35% v1 damage when fully stacked, equivalent to 5 points in Pack Tactics. Notably, this is a bonus that gets double dipped by the White Elephant. This weapon is the preferred choice to hold when throwing Fish Slaps and issuing attack commands, as it will boost the former and also any Hollow Points from the latter. This is a DLC6 item.
  • Alchemist with 150/90 is an excellent tool for breaking your own shield, meaning easier access to the bonuses from your Ward.
  • Res to revive the pet remotely without invoking the Gamma Burst cooldown penalty.

Shields

  • Ward with as many Roid parts as possible (3 is 300% damage) ideally with the anoint “On Attack Command, pet consumes Terror to deal 200% bonus damage as Fire”. When the pet is on the receiving end of large amounts of damage to keep the shield down, this will provide it with a significant damage buff. Additionally, if you can keep your own shield down you can benefit from the damage boost for yourself, though this can be a balancing act between managing actions, maintaining some Topped Off uptime, and actually attacking enemies.

Grenades

Fish Slap with at least 1 Jumping part (1 Jumping 2 Link is ideal). This grenade will capitalize on the splash and melee bonuses taken for the pet, allowing FL4K to benefit to a degree where they can actually contribute to damage. This will be the main source of the player’s damage outside of the pet. Radiation is the recommended element, as the fewest enemies resist it. Anoint is 25% chance to apply Terror via melee. (You can apply Bloody Harvest anointments to Revenge of the Cartels gear by using Crazy Earl’s reroll machine with Bloody Harvest enabled.)

Class Mods

Red Fang, skill rolls are very flexible (5 Ferocity provides peak output). Splash damage will boost the Spiderant Countess’ attack command, your White Elephant, your Fish Slap, and your Hollow Points. Splash Radius is optional but highly recommended, as it will expand the size of the aforementioned effects. If minimizing weapon use, Action Skill Cooldown and Grenade Capacity are desirable rolls. If maximizing Face-puncher use, Weapon Damage (NOT Shotgun damage, as Face-puncher does not get weapon type damage) is desirable.

Artifacts

  • White Elephant provides a method of dealing notable damage in a way that benefits from the Ward shield. A Knife Drain prefix grants a very powerful safety net and promotes aggressive repositioning and general gameplay. Keep in mind that White Elephant explosives applied via Fish Slap will double dip splash and elemental bonuses.
    • Ideal passives:
      • Action Skill Cooldown
      • AoE Damage
      • Melee Damage

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