Home » Melee Amara
by Byte
IMPORTANT NOTE: “Melee” via punching in this game is not very strong, it can be pulled through endgame but isn’t clean, this build is here as a showcase on how to maximise melee for those who want it. For maximising “melee items” like Fish slap, stinger, and stinger, look at DOOMSDAY for more details on that.
Melee, with some explosions and Ball for more damage. Use FP for flying enemies or enemies out of reach, but the goal of this build is to get the most out of true melee and actually punching things.
If you want to run terror with this build, swap out ASE melee on your psycho stabber for terror cryo, then have melee terror and terror damage and fire rate on your grenade / shield.
This spec has sustainment so you can run stone prefixes on artifacts. And we use phaseslam for 200% melee after phaseslam anoint / 300 90.
This build does work without purple tree, but purple is a very large boon for true melee.
Expedite for cooldown
150/90 and ASE melee Psychostabber (your main weapon)
Urad and 150/90 Facepuncher (for flying enemies)
However, the Muse No longer drops with +3 illuminated fist. The new best in slot is +1 illuminated fist and +3 in laid bare. This still beats out other class mods but ofc is weaker overall compared to the older +3 illuminated fist coms.
For passives: same as com, Melee (can double roll), AS cooldown (AS Damage isn’t available on Artifacts)