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Gundava

by Mr Viper

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/amara#gfa_03203000000000_5312301033131_0325000000000_5053300050131

About

Uses Tandava and Phaseslam to great effect, and lets guns still perform at a high power. Action skill kills give power to guns through using the killstack anoint for mobbing, and we can use the action skills themselves for mobbing and bossing as well. Additionally, it allows use of Light Fantastic with minimal changes. Many different playstyles are possible with this build.

Action skills: Tandava and Phaseslam, can situationally use Light Fantastic.

Action skill element: Prioritise a target’s weakness, avoid shock as we use Revoltor. Cryo is the primary option for mobbing because of Free the Soul and Go with the Flow.

Playstyle

  • Hold the guardian angel whenever you aren’t using guns: Action skill activations, Spark plug/Ice spiker activations etc. Since it has the Killstack anoint, kills with your action skill will stack the anoint and so when you swap to your guns they’ll already be stacked up with gun damage and reload speed for gunplay.
  • When using your action skill, try maximise the GA bonus.
  • Kill groups with your action skill, Expedite is super strong.
  • If you shoot to open an encounter, you can gain rush stacks to make your first action skill use powerful, if you open with an action skill use it’ll be weak but an instant double pop will be super strong – first usage applies Laid Bare and gives max rush stacks, second pop gets Do Harm.
  • Be smart with the second use of your action skill as stated in the Spec Notes. Ideally you kill few mobs with the first action skill, then kill a large group with the second. If you kill a group with the first charge and don’t have sufficient enemies to get good cooldown, simply don’t use the avatar charge as expedite will give you really fast cooldowns.
  • In specific content such as Guardian Takedown, spark plug has enough clear that you can use solely a 300 slam damage Guardian angel. Phaseslam, Spark plug, Phaseslam, Spark plug, rinse repeat for a very viable clear – and viable crystals – method of gameplay.
  • TGTD is also the only content where your action skills need a little help in clearing, Running both a killstack GA and a 300slam/200cast GA in this content is advised, in tandem with smart swapping between the GA’s to gain the relevant boosts.
  • Don’t steal Remnant orb kills. Remnant not only is a nuke in a ball, but it also counts as action skill damage so it’ll give you a stack of Expedite.
  • Action skills, and Remnant orbs stack a lot of ground breaker, so cash out often through ground slams for large clear.

Specific content tips:

  • For Hemovorous, use Phaseslam with a Guardian Angel with 300 slam damage anoint, and use a Moxxi gun with Consecutive hits for lifesteal while you wait the cooldowns out. Slams are great damage and any remnants off of smaller bugs will blitz this fight. Slow fights take around 4-5 minutes if nothing cooperates.
  • For Psychoreaver, swap to fire element and Reverberation, with a 200 cast damage guardian angel, and a high damage gun (radical, Crit) with Consecutive hits Open the fight by standing in the pillars to gain mobs, hit a mob with your reverberation and let the remnant orb hit Psychoreaver or if the remnant hits another enemy, groundbreaker Psychoreaver. This blitzes the first phase, slog through the second by casting/shooting and the fights over in about a minute.
  • For True Trials booses, use the 200 cast damage Guardian Angel, hit a mob and get remnant to hit the boss/remnant hits a mob, then groundbreaker the boss – you need to shoot it a little first otherwise it’ll get more than 2 phases.

Additional Notes

  • Light fantastic can also be used to great effect here with slight gear changes listed below, however it’s very dependant on terrain and you’re always fighting to move it around. Guardian takedown is an excellent place for this action skill.
  • Guns: 200 Orb damage on a bullet gun with no windup/bad reload. This is the gun we’r nearly always holding to direct the Orb around, EMP5 is perfect and gives movement speed. High damage gun i.e. Radical, Plasma coil, Monarch with consecutive hits to kill the first enemy or 2.
  • Light fantastic Playstyle: Summon the Orb, use consecutive hits gun to kill the first enemy, swap to 200 Orb damage gun and go nuts. When each Orb ends you’ll have max Rush stacks so you wont have as hard a time getting the damage to kill the first enemy on subsequent Orb summons.
  • Every kill generates a Remnant orb, at times this creates swarms of them.
  • Cryo infusion is especially nuts here as you have Free the Soul flying around in addition to the Remnant army.
  • Everything else you keep the same as the rest of the build.

Augments

Weapons

Shields

Revolter is the meta pick here. 200% shock bonus element to everything we do, and 50% fire rate boost. The fire rate really helps the gun portion, and the shock part obviously helps everywhere.

Alternatives can be Frozen Heart if you’re using splash guns to utilise Unweave the Rainbow and aid survivability, but the lack of fire rate really hurts and obviously losing a large shock element hurts both guns and action skills.

Anoint: Action skill start.

Grenades

Fishslap/Mesmer/It’s Piss. Fishslap is good for starting off fights, and Elemental immune heavies in MTD if necessary. Mesmer helps in Guardian Takedown with Crystals and general survivability. It’s Piss is a debuff for stronger targets/starting fights.

Anoint: ASE 50% Radiation/Corrosive. ASE 50% radiation gives radsplosions which are excellent in mobbing (and satisfying), ASE 50% corrosive helps guns in bossing.

Class Mods

Phasezerker

  • This class mod really helps both our action skills and our weapon damage. The rush stack remodel makes it so after an action skill usage, we have high gun damage to swap to.
  • Skills: Whatever you want/get. Anima hurts you, Conflux and Clarity don’t, but just go for good passives instead of skills.

Stone

  • This class mod is a sleeper hit for action skill-oriented gameplay. With the same +5 rush stacks and action skill damage boosting skills, along with rush stacking on damage taken and damage reduction, this is a strong pick up to and including takedowns, especially when incoming damage is high, like MTD.
  • Skills: Do harm is the priority, awakening and violent tapestry are both ok though, prioritise passives.

Passives:

Splash radius is the highest priority, Splash Damage is the second highest priority, after that: Weapon damage, Specific weapon crit. Cooldown passive is good in bossing situations where you can’t activate expedite, but not required.

Artifacts

Otto’s Idol/Company Man. With AOE passive.

Viable prefixes:

Atom Balm, Ice Spiker, Last Stand, Spark Plug, Snowdrift. Atom balm helps in mobbing for bigger radplosions, Ice Spiker is an Action skill so gets our boosts and triggers expedite, Last Stand is good for surviving, Spark Plug is good damage, Snowdrift is speed.

Passives:

AOE is necessary (on non-company man this is preferred 2nd/3rd slot for radius boost), magazine size, specific weapon type damage, specific element damage, movement speed.

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