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Double Anarchy Phasecast

by SSpyR & LazyData

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/amara#gfc_03200000000000_5313300333131_0355021310141_5050000000000_blue

About

Note: Sections in this Build Guide are going to split into “Basic” and “Advanced” picks to show where you can really begin to min-max your playstyle.

Playstyle:

Basic: Pretty simple gameplay loop, cast Phasecast to proc Anoints and heal from Soul Sap, then shoot to keep healing from Sustainment and killing everything, just remember to always be doing one of these two things so that you stay alive because that is your sustain.

Advanced: This is where you can get really fun with things, mainly setting up great Laid Bare debuffs and Phase-Chains. When running our whole advanced kit you want to focus on dragging enemies in with your singularities or finding good lineups and using Reverberation on as many targets in a path as possible (Quick Tip: Laser Fare Lasers work for this! They are the only Mayhem Modifier that does, use this to your advantage!), once you cast you can keep enemies bunched up with your nades while you shoot and the Phasecast Anoint + Laid Bare (+ Its Piss, if you are running that instead) + your Bonus Elements makes for great damage output, even on bosses provided they have trash mobs with them, if they don’t just use an Its Piss instead. Golden Rule helps with Cooldown Reduction similar to Phasezerker but makes us play way more offensively as we want to be tanking things to keep lowering our Cooldown more (Laser Fare Lasers help here too!) so don’t be afraid to be taking some damage, Sustainment and Soul Sap will keep you up just fine most of the time.

Action Skill

Basic: Tandava, for general use this should be the go-to Phasecast Action Skill for anyone wanting to start out using this build, high damage, and splash, can’t go wrong here.

Advanced: Reverberation, now when we want to optimize our playstyle more and lean a bit more into Phasecast as a damage source for our gameplay loop when played correctly, Reverberation can bring a lot of pain and the key lies in being able to line up your Phasecasts to pass-through multiple enemies getting more and more powerful (I will refer to these further as “Phase-Chains”)

(For non-purple tree owners, spec arms deal for tandava, helping hands for reverberation, then dumb the rest in vigor and samsara.)

Augments

Expedite is a no-brainer, more cooldown = more phasecasts. Win-win. For non-purple tree owners, use soul sap, as the healing lets you tank a bit more to support a well-rewarded aggressive playstyle. 

Weapons

While this build specifically focuses on using a couple of weapons due to how well they perform, most meta weapons at any given time will perform well with this build. The main anoint you are looking for is the 250% Weapon Damage on a cast of Phasecast. The alternatives to this would be: 200% Splash ASE (sometimes better than 250% Phasecast), Consecutive Hits, and 100% Bonus Ele Next 2 Mags ASE. As for the main weapons for this specific build those would be:

Light Show

  • (Kinetic, or whatever element that isn’t filled by your other ASEs/what your Old God buffs, I use Shock and Kinetic)

Monarch

  • (Kinetic, or whatever element that isn’t filled by your other ASEs/what your Old God buffs, I use Shock and Kinetic)

Shields

Defensive:

Offensive:

Go for 50% Bonus Element on any of these (I default to Bonus Radiation) and for Old God, I recommend Absorb parts and bonus Shock Damage by default.

Grenades

Basic: It’s Piss or any Grenade with the 50% Bonus Ele Anoint (I default to Bonus Cryo), pretty standard here

Advanced: Firestorm with a Singularity Roll, A Purple Singularity Grenade, Quasar. These Grenades will help a lot when setting up our Phase-Chains, in terms of which one is best, from personal use I found Firestorm with Singularity to be the one that actually consistently controls the enemy somewhere instead of tossing them about but I listed the others in case others find uses for the other Grenades. Same Anointment suggestion as above.

Class Mods

Basic: Phasezerker, for general use and effectiveness Phasezerker will always be a great choice for Amara and the same applies here, skills don’t matter too much here just focus on Passive Stats like AS Cooldown, Weapon Damage, Weapon Type Damage (AR/Pistol Damage), Splash Damage, Action Skill Damage. If you are want to focus on skills as well then go for as much Clarity as possible

Advanced: While phasezerker I would suggest is the primary choice, Golden Rule also shines, this is where the Phase-Chains start to matter and this Class Mod lets us focus more on Phasecast as an actual great source of damage to our build, especially with Reverb. Unlike Phasezerker skills are the top priority here, you want as much Laid Bare as possible, go for that +3 any Passive Stats you get are just a bonus and the same ones listed above apply here.

Artifacts

Pearl, its Pearl

Passives to Look For: Mag Size, Fire Rate

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