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Cast Stab

An action skill centric build that maximizes their damage and uses Body and Mind as filler during downtime for an unconventional caster playstyle.

by Quag

Table of Contents

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Brawl
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Mystical Assault
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Fist of the Elements
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Enlightened Force
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Under Cover
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Hitman
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Doubled Agent
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The Professional
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Bottomless Mags
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Demolition Woman
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Shield of Retribution
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Bear Mother
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Stalker
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Master
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Hunter
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Trapper
https://www.lootlemon.com/class/amara#gfb_03250000300000_5314050030131_0320000000000_5053101053021

About

Playstyle:

Priority one is getting Body and Mind and Clear the Mind active and maintaining them. This means that combat will generally open with your action skill from as close to maximum Guardian Angel range as possible. Clear the Mind will allow you to ignore elemental matchups as long as they are not outright immunities, greatly increasing the value of Flesh Melter and ensuring your bonus elements are always dealing at least neutral damage.

Body and Mind is a flat instance of damage that triggers once per instance of melee damage while it’s active. This means that a x14 Facepuncher with the 1 point in Infusion we have assigned will create 28 instances of Body and Mind assuming all projectiles land. Body and Mind inherits your action skill element, gets x31 scaling, and receives the following bonuses:

  • Splash (Heavy Rain, Arms Deal)
  • Action Skill Damage (Do Harm, Atman)
  • Elemental Damage (Burn Both Ends, Flesh Melter)
  • Bonus Elements (urad, Re-volter)
  • Global bonuses (v1, v2, debuffs)

As such, while it’s active it serves as your main filler in between action skill activations.

Individual action skill overviews:

  • Tandava – Covers the largest area from the longest range. Good damage with investment, more than enough to kill any non boss in a single hit.
  • Reverberation – Highest damage out of the listed options, but most narrow coverage. Great for hallways and corridors, also single targets.
  • Fracture – High damage at close range, with the shortest cooldown.
  • Phaseslam – Think of it as Tandava at your feet but slightly more damage. Animation makes it fun, so it’s here.

Action Skill:

  • Tandava, Reverberation, Fracture, or Phaseslam

Augment:

  • Expedite for Cooldown

Augments

Weapons

Guardian Angel

  • Provides up to a 500% global v2 damage multiplier depending on distance from the target (capping out at 23.8 meters), which is normally completely inaccessible for Amara’s action skills outside of Ice Breaker and OGT 25% anoint. You’ll want to be holding this whenever you activate your action skill for significantly more damage. Urad is ideal here, as the bonus element provided is one of the few that properly mayhem scale when applied to sources that have scaling (most notably action skills and their x31 scaling at Mayhem 10/11).

Facepuncher

  • Triggers Body and Mind once for each projectile. This amount doubles if Infusion has been specced, meaning a x14 Facepuncher will trigger Body and Mind 28 times per shot. Stats and level of the item do not affect Body and Mind damage, meaning the 8 mag version wins out over the 6 mag. Urad is ideal, as Body and Mind receives the bonus element and grants it the appropriate x31 scaling.
  • Bonus: A second Facepuncher with 25% chance to apply Terror on melee allows you to select Terror damage/fire rate as your grenade anointment for a massive overall damage increase. Shooting this Facepuncher will apply the Terror status and grant you the bonus, at which point you’re free to switch back to other weapons.

Crader’s EMP5

  • Utility, useful for movement when not using Snowdrift/Speed Demon.

Ember’s Purge

  • Puddle does weird things that make things super dead. Second Wind weapon for emergency situations where Body and Mind is not active.

Shields

Re-volter

  • Provides a 200% shock bonus element that properly applies to mayhem scaled sources of damage (same as urad) meaning it will inherit the x31 scaling on action skills and Body and Mind, and the x5.5 scaling on Remnant. Also gives 50% fire rate, meaning faster Body and Mind application. ASS anoint.

Grenades

It’s Piss

  • Maximizes damage against high-value targets. ASE 50% Cryo is best if you don’t have one with Terror damage/fire rate. The former allows access to Go With the Flow for movement speed without the requirement of Cryo action skill element, the latter is much greater overall damage.

Class Mods

Phasezerker

  • Provides maximum cooldown while also giving easy access to the action skill damage from Do Harm and the reload speed from Alacrity. If using Cryo, Violent Tapestry access from Phasezerker greatly assists in freezing enemies. For the most part, skill rolls don’t matter (Clarity does nothing, Anima mostly detrimental, Conflux mildly beneficial)

Stone

  • Provides action skill damage through Do Harm and/or Awakening and mild survivability via damage reduction. Worse than Phasezerker, but an alternate in case you have a good one.

Ascetic

  • (DLC5 nonlegendary class mod that drops in DLC6) – Can only get one passive, but rolls with points in Body and Mind/Atman/Burn Both Ends

Recommended passives from highest priority to lowest:

  • Action Skill Cooldown
  • Splash Radius (lower priority when using Reverberation)
  • Splash Damage
  • Action Skill Damage
  • Magazine Size

Artifacts

  • Deathless – Enables urad without loss of the shield slot. Prefix options include:
  • Flesh Melter (maximum overall damage)
  • Ice Breaker (great if using Cryo element)
  • Snowdrift (movement)
  • Atom Balm (improved area clear on non-Tandava setups)
  • Berzerker (increased fire rate means more frequent Body and Mind)

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