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Shield Augments

Table of Contents

Icon Card Name Ability x1 x2 x3

Absorb
Chance to absorb bullets as ammo
15%
30%
40%

Adaptive
Bonus % health and % resistance to the last damage type received for X seconds
8% health, 17% resistance, 3 seconds
15% health, 33% resistance, 4 seconds
23% heath, 41% resistance, 5 seconds

Adrenaline
Bonus % relead speed while shield is depleted
23%
38%
50%

Amp
While Full, shots drain shield for bonus Weapon Damage
Shield Drain 30%, +20% Weapon Damage
Shield Drain 25%, +50% Weapon Damage
Shield Drain 20%, +100% Weapon Damage

Booster
When damaged, has a chance to drop a Booster that restores % shields
15% chance, 8% restoration
20% chance, 15% restoration
25% chance, 23% restoration

Brimming
Regenerate % Max Health per second while shields are full
5%
10%
15%

Capacity
Bonus % Max Capacity
25%
50%
75%

Delay
Bonus % Recharge Delay
25%
40%
50%

Fleet
Bonus % Movement Speed while shield is depleted
10%
17%
24%

Fortify Charge
When damaged, has a chance to drop a Fortify Charge that grants Damage Reduction
15% chance, 10% Damage Reduction
20% chance, 15% Damage Reduction
25% chance, 25% Damage Reduction

Health
Bonus % Max Health
10%
25%
50%

Health Charge
When damaged, has a chance to drop a Health Charge that restores % of max health
15% chance, 15% max health restored
20% chance, 25% max health restored
25% chance, 35% max health restored

Nova
Triggers damage nova when shield breaks
34658 Nova Damage
74268 Nova Damage
123780 Nova Damage

Power Charge
When damaged, has a chance to drop a Power Charge that increases weapon damage by %
15% chance, +10% weapon damage
20% chance, +20% weapon damage
25% chance, +30% weapon damage

Projected
Crouching projects your shield forward, gaining damage reduction %
20%
35%
50%

Recharge
Bonus % Recharge Rate
15%
30%
45%

Reflect
Chance to Reflect projectiles while shielded
15%
30%
40%

Resistant
Increases shield's elemental resistance
27% elemental resistance (32% if Shock)*
38% elemental resistance (41% if Shock)*
51% elemental resistance (53% if Shock)*

Roid
Bonus % Melee Damage while shield is depleted
80%
180%
300%

Safe-Space

Spike
Returns damage if melee'd while shielded
9902 damage returned
19805 damage returned
39609 damage returned

Trigger Happy
Bonus % Fire Rate while shield is depleted
10%
17%
24%

Turtle
Bonus % Capacity, Negative % Max Health
40% capacity, -10% health
80% capacity, -20% health
120% capacity, -30% health

Vagabond
Bonus % Movement Speed while shields are full
10%
17%
24%

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