FL4K
It is a Hunter Skill, but it’s not listed on the card. This skill gets great general use in the game, and especially so when bossing with a Bounty Hunter equipped. Maliwan Takedown is one of the places it gets the most use. On the Guardian Takedown you should only spec it if using a Bounty Hunter, or switching to one when fighting the bosses, in which case it will be great.
You can experiment with the points as you wish depending on how much use you will get out of them, just beware that it might make a big difference in the stated scenarios. Two F4ng, Second Intention and Ambush Predator are good alternative choices that you can max depending on what the build you chose already has.
A lot of people don’t seem to understand how the numbers work on Fade Away, Guerillas in the Mist, and Unblinking Eye so I’m writing a summary so hopefully more of us can discuss the nerfs and any potential future changes from a more accurate perspective.
The basic crit formula is something like this:
Crit = Applied Damage × Crit Multiplier × (1 + Crit Bonuses)
Now, how does Fade Away work in to this? Well, it depends on whether or not you hit a weakpoint while in Fade Away.
Fade Away Crit = Damage * (1 + Fade Away Bonuses)
Fade Away Crit + Weakpoint = Damage × (Crit Multiplier × ( 1 + Crit Bonuses) + Fade Away Bonuses)
I could condense these in to 1 Formula but it would probably look ugly.
Yes, it is additive to normal crits and you do not get critical damage bonuses from coms or skills if you do not score a natural crit despite getting “automatic crits” in Fade Away. Fade Away crits to non-weakpoints only apply Fade Away Bonuses. This also means that Megavore will still boost damage in Fade Away on body shots.
Here are a couple numbers I’ve taken from my testing using a Jakobs pistol with a critical bonus and some guardian rank:
Normal Body Shot 1500, Normal Crit 3631
Fade Away Body Shot 4501, Fade Away Crit 6632
The Fade Away Body shot is exactly 3x my base shot, which is just what is stated on the skill 200% damage. No Crit modifiers from guardian rank or my gun have applied.
The difference between the normal crit and the Fade away crit is actually smaller. We’ve gone from 3x in the body shot comparison to less than 2x an increase from Fade Away, but it is still exactly 200% of the body shot damage being applied by Fade Away. The damage from the natural crit lessens the impact of Fade Away quite substantially.
Guerillas in the Mist and Unblinking Eye are Fade Away bonuses and are calculated the exact same way. Guerillas in the Mist will add 25% more of your body shot damage and Unblinking Eye will add 75/150/225% respectively. While Fade Away and Guerillas critical damage bonuses are distinct from each other they both stack additively with Unblinking Eye. Fade Away will have bonuses of 275/350/425% and Guerillas 100/175/250%.
So how does Guerillas compare to base Fade Away? Well let’s plug some numbers in to the formula. This is the body shot no bonuses perspective, 100 base damage for simplicity’s sake.
Fade Away = 100 × (1 + 2) = 300 damage
Guerillas = 100 x (1 + .25) = 125 damage
Fade Away is over twice as strong. But with just 3 shots to fire Guerillas will catch up on damage on its 8th shot.
For this one I’ll include Unblinking Eye’s average 150% modifier
100 × (1 + 3.5) = 450 damage
100 x (1 + 1.75) = 275 damage
Guerillas is now approximately 61% of how much damage Fade Away dealt. It will only take it 5 shots to match base Fade Away. And this is before we’re adding in natural crits, and crit bonuses from guns, coms, relics and skills that all further push down the value added by Fade Away.
In short, the critical bonus of Guerillas in the Mist really doesn’t matter all that much if at all, its true power comes from its ability to synergize with Unblinking Eye, Leave No Trace, and high fire rate weapons.