Getting Started
Before we start, a word about the 3 different types of crit modifiers:
- Type A is the most common, it’s generally what you get when you have a crit bonus.
- Type B or “Jakobs type” only comes from a handful of guns, 95% of them Jakobs. Generally considered more valuable (and is often referred to as a “multiplicative” bonus.)
- Type C is not a “bonus” as its impact is negative. Assault rifles and some E-Tech guns have it.
The Critical hit equation is as follows:
Crit Damage = Damage * 2 * (1 + .Type A) * (1 + .Type B) / (1 + .Type C)
Guns
Note: generally, when a gun has more than one type of bonus, the card value will be incorrect.
Basic guns
- Jakobs snipers : 160%
- E-Tech Snipers : 100% and 100%
- Other snipers : 100%
- Hyperion lasers : 50%
- Jakobs Shotguns : 15%
- Jakobs pistols : 25%
- Jakobs Assault rifles : 15%
- E-Tech Assault rifles : 70%
- Other Assault rifles : 20%
Unique guns
- Fremington’s Edge : 100%, 175% when scoped
- Morningstar : 100%+ (uses a hidden stack mechanic)
- Cobra : 110%
- Chère-amie : 120%
- Lyuda : 125%
- Longbow : 150%
- Hawk Eye : 580%
- Bad Touch : 70%
- Good Touch : 70%
- Bitch : 75%
- Crit : 150%
- Heartbreaker : 50%
- Interfacer : 60%
- Fibber with 3rd barrel : 700%
- Lady Fist : 800%
- Hail : 20% and 200%
- Striker : 15% and 50%
- Stomper : 15% and 50%
- Bekah : 15%and 50%
- Judge : 25% and 30%
- Rex : 25% and 30%
- Unforgiven : 25% and 75%
- Damned Cowboy : 32.5%
- Rubi : 7.5%
- Veritas : 10%
- Gwen’s Head : 37.5%
- Grog Nozzle : 200%
Gun modifiers
- Snipers critical hit accessory : 20%
- Shotguns critical hit accessory : 50%
- Pistols with Hyperion Barrel : 7.5%
(Warning: Gemstone guns were never thoroughly tested)
- Gemstone Jakobs Shotguns : 6.5%
- Gemstone Jakobs pistols : 6%
- Gemstone Jakobs Assault Rifles : 6.5%
- Other Gemstone Assault Rifles : 9%
- All other Gemstone guns : 7.5%
Skills
- Axton’s Ranger : 1% per rank
- Krieg’s Pain is Power : 5% per rank, 15% while on fire
- Maya’s Mind’s eye : 5% per rank
- Salvador’s Gunzerking : (both gun’s bonus count)
- Salvador’s Quick draw : 2% per rank
- Salvador’s Lay waste : 5% per rank
- Zero’s Headshot : 4% per rank
- Zero’s Killer : 10% per rank
- Zero’s Velocity : 1.5% per rank
- Zero’s Kill confirmed : 1.6% per stack per rank
- Zero’s Critical ascension : 6% per stack
Gear
(Max stats at OP8)
- TTaoDK class mods with the evil prefix: 54%
- Zero’s Legendary Hunter COM: 38%
- Zero’s Sniper COM: 48%
- Zero’s Legendary Sniper COM: 51%
- Zero’s Killer COM: 54% (team bonus)
- Zero’s Legendary Killer COM: 57% (team bonus)