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Salvador Class Mods analysis

Table of Contents

Authors’ note:

Welcome to our guide to Salvador’s Class mods (or COMs for short). This is meant both as a guide for new players to quickly sort through the various COMs the game may drop, and as a complement to Sljm’s Top gear for Salvador article.

In this guide, we will try to provide information on the different COMs in the game in a quick and concise manner. This is meant as an “at a glance” guide, and not a deep analysis (though there is certainly a place for that in the replies to this OP) so descriptions will be short and to the point.

Note on Rarity

All COMs (except legendary ones) can spawn in the same rarity as other pieces of gear in the game: white, green, blue, and purple. But unlike other pieces of gear, COMs are affected by rarity in the kind of bonus they can give.

  • White COMs only provide their variables bonus, with no skill boost
  • Green COMs will provide the same variable bonus as white COMS, and will boost one of the 3 skills listed in their entry, by a maximum of +5 (starting at level 50)
  • Blue COMs will have the usual bonus, and will boost 2 skills out of the 3 listed, one by +6 and the other by +5. Blue rarity COMs are the only way to get a skill boost of +6.
  • Purple COMs will also provide the basic COM bonus, and will boost all 3 skills listed, one by +5, the other 2 by +4 at maximum.

So while purple is evidently better than blue when it comes to guns, it is not so with COMs. We will list for each COM, whether Blue or purple is preferable.

COMs starting from Green rarity will spawn with a prefix. The prefix is in direct relation with the skill with the highest boost. we will list those as well.

We will use this format:

Altered beast (+5 incite)

Meaning that a Blue COM is preferable in this case, that the altered prefix is the best, and that Incite should be the second skill boosted.

We will use this rating system:

  • Bad Unless you have literally NOTHING else to put on, feed this to the grinder
  • Average May be fine for leveling up, but once you reach the max level, it’s time to find something else.
  • Good Those are great choices, they probably define a particular playstyle, or boost key skills. COMs with this rating are suitable for end game.
  • Outstanding COMs with this rating will probably have entire playstyles revolving around them. they are game-changers.


Devastator – Bad
+Team Magazine Size

Not a whole lot to tell, mostly bad to average skills, and a mag size boost… you can do better.

    • Ideal: Pragmatic devastator (+5 Filled to the brim)
    • Great in: Multiplayer with people who need mag size boost. Tediore chuck builds.

Tank – Bad
+Shield Capacity, +Shield Recharge Rate

Just plain bad. the shield bonus is nearly useless, and most of the skills boosted are bad.

If you want to be tough, try a Beast or Titan COM instead.

    • Ideal: Hulking Tank (+5 Asbestos)
    • Great in: the grinder


Beast – Average
+Max Health, +Reload Speed

Great COM early on. While on normal or TVHM, Brawn regen skills actually hold up, and this one helps a lot. In UVHM, not so much.

    • Ideal: Altered beast (+5 incite)
    • Great in: Brawn-centric builds. Normal and TVHM

Titan – Average
Health Regeneration, +Gun Damage, -Shield Capacity

Another COM that boosts Brawn skills that don’t scale well. Just like the Beast COM, The Titan COM is great early on, but it gets less interesting as you reach UVHM.

Still, this one has redeeming qualities: The gun damage boost coupled with the bonus to Out of Bubblegum can make it decent…

Also, the center of the Healthgate trick builds features OP turtle shields.

    • Ideal: Grand Titan (+5 hard to kill)
    • Great in: Healtgate builds, Brawn builds in pre-UVHM

Legendary Titan – Average
Health Regeneration, +Gun Damage, -Shield Capacity

This one suffers a bit from Brawn’s bad scaling. Of all the legendary COMS, this is the least interesting one. Not bad…but not good either.

Also the focal point of the Healthgate trick, just like it’s non-legendary counterpart.

    • Great in: Healtgate builds, Brawn builds.

Slayer of Terramorphous – Average
+Burn Damage, +Burn Chance, +Max Health

Burn damage is pointless, all skills boosted are 1st tier. A generalist COM, and not a terribly good one at that.

    • Great in: Builds that use the Flame of the Firehawk, generalist COM.


Hoarder – Good
Team Bullet Regeneration

Pretty good COM that allows you to shoot nearly forever with blazing fire rates.

Other players love Hoarder Sal for the ammo regen. At the root of most “hoarder builds” (ence the name) Overshadowed by it’s legendary version.

    • Ideal: Unhinged or Lucky Hoarder (+5 to the other skill)
    • Great in: Hoarder-type builds (obviously) guns that use only one bullet per shot. At its best with guns with low ammo capacity.

Raider – Good
+Assault Rifle Accuracy, -Shield Capacity

Boosts Money Shot… it’s only redeeming quality. Would have been rated as outstanding if not for the existence of the Monk COM. Now it pales in comparison.

Note: A level 50 Raider COM is a better choice than a max level one since at 50, it will get the same skill bonus, but the shield penalty will be much smaller. (that is unless you need assault rifle accuracy for some reason…)

    • Ideal: Auspicious Raider (+5 incite)
    • Great in: Deputy builds and raiding builds that rely on money shot chains if you don’t own DLC4 for a Monk.

Renegade – Good
+Pistol Gun Damage, -Pistol Accuracy

If you are playing with pistols, this is one of the best COMs available. Especially if you are using pistols with big magazines (as a money shot bonus becomes less and less interesting)

    • Ideal: Suave renegade (+5 incite)
    • Great in: Pistol builds, especially those using Vladof pistols

War Dog – Good
+Reload Speed, +Magazine Size

Here is the biggest sleeper among Salvador COMs. almost no one mentions this one, and yet, it’s VERY good. It plays kind of halfway between a “Chaotic Neutral Good” Monk (not a real thing, but that explains it well) and a Hoarder COM. You don’t get Ammo regen or a boost to money shot, but you get everything else these COMs have to offer: Increased fire rate, 5 shots or 6, increased mag size, and increased reload speed (All of which are factors to DPS). Its only downside is that you have to put 15 points in Brawn to benefit from Out of Bubblegum.

    • Ideal: Lucky War Dog (+5 Out of Bubblegum )
    • Great in: Hoarder-type builds, with guns that use only one bullet per shot. Rocket launcher builds. Very good generalist COM too.

Legendary Berserker – Good
+Action Skill Cooldown Rate, +Fire Rate, +Melee Damage, Increases Movement Speed while Gunzerking

May seem like the best thing since sliced bread at a glance, but most of the bonus are all over the place, and the skills boosted don’t tie-in to any particular playstyle. A good “generalist” COM. But it lacks the dedication to be a true performer.

    • Great in: Melee builds, unfocussed builds


Berserker – Outstanding
+Action Skill Cooldown Rate

Do you want to Gunzerk ALL the time? This is the COM for you! (until you get the legendary Gunzerker)

    • Ideal: Two gun or Unstoppable Berserker under level 50. Then, Unhinged Berserker
    • Great in: Everything, generalist COM.

Monk – Outstanding

The Monk COM, like all DLC4 COMs, is a strange one. It will get 2 prefix, one from each set above. (if both get an instance of neutral, the prefix will be “true neutral”)

The skills boosted have nothing to do with the prefix.

This one is great for 2 reasons: It boosts Money shot (one of Sal’s best skills), and the COM bonus themselves are great!

    • Ideal: Chaotic Evil Monk (+6 to money shot, +5 to asbestos)
    • Great in: Deputy builds, Raiding builds that rely on money shot chains.

Legendary Gunzerker – Outstanding
+Action Skill Cooldown Rate

The big cheese. Probably the best all-around COM for Salvador. If you don’t have a SPECIFIC build in mind that requires a COM, go for this one.
great in: Everything…really

Legendary Hoarder – Outstanding
Team Bullet Regeneration

Exactly like a Hoarder or War Dog COM…only better

    • Great in: hoarder builds. Shines when used with low ammo-capacity guns (snipers and shotguns)

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