Gaige’s melee is bugged vs Crystalisks, dealing tiny damage compared to other classes. This also occurs with other melee-weak enemies and may also occur with Krieg. This can be fixed by using a bladed weapon, which will return your melee damage to normal.
Video
Death From Above
This skill can go off when walking on slanted surfaces.
This skill goes of when taking any knockback
Video of both
Potent as a Pony
The health boost is lost when exiting a vehicle, max health is not lost. This occurs with all methods of increasing health and also occurs with extra ammo.
Video
Wires Don’t Talk
Wires Don’t Talk doesn’t actually boost electrocute damage, or if it does, it boosts it by an extremely small amount.
Video by draug.
Interspersed Outburst
This skill will NEVER apply slag if Gaige is using a weapon that is 100% splash damage.
Deathtrap blocks all forms of menus.
Deathtrap blocks holographic sights
Deathtrap does not know how to target Crystalisks legs, leaving him unable to damage them. Video
The same occurs with Blue and Rouge. Video
Deathtrap will start the Hyperius and Master Gee fights before the player has a chance to get ready. Gearbox seems to have noticed this and prevented this in Hammerlock’s Hunt as he cannot start the Voracidous fight. Video
Deathtrap will attack Enrique in the mission “Walking the Dog” and Der Monstrositat in the mission “Still Just a Borok in a Cage”, possibly failing the mission if he manages to kill them.
Deathtrap will attempt to kill the statues in Opportunity with his shock attack. He will often stay here until his death or his timer runs out. The same also occurs with the Cacti in Three Horns and the bodies of The Four Kings. Video Funnily enough, this also occurs with Roland and his turret.
If Deathtrap gets hit by one of Pyro Pete’s novas, and the DOT is then cleared by killing Pete, Deathtrap will continue to make his pain noises over and over until death, despite him not taking damage. If he has a shield, it also will not recharge. Video
During the Bar Brawl mission, Deathtrap can fly through the door and start the mission before the player enters the room.
It is possible for Deathtrap to kill one of the Hyperion Assassins while they are exiting their respective doors, if this happens possible loot can get stuck behind the invisible walls that prevent the player from entering the door. If this occurs during the mission “Assassinate the Assassins”, the echo log can get stuck behind the invisible wall, requiring a restart to complete the mission.
Deathtrap tends not to not target enemies despite them attacking the player and being fairly close.
Deathtrap will randomly decide not to attack Wilhelm, he just sits there and does nothing.
Deathtrap will kill Jack in the mission “Talon of the God”, leaving players unable to use the optional choice for the mission.
Deathtrap may target burrowing enemies while they are underground.
Deathtrap will only use his shock attack against some enemies which does extremely tiny damage, he will never melee or use other abilities against them, even if the enemy is a slow-moving or ground target. These enemies include but are not limited to:
- Wilhelm
Old Slappy
The Warrior
Bnk3r (Even when stationary)
Roscoe
The Leviathan
Piston
Badassarus Rex
Piston’s Blimp
The Handsome Sorcerer
The Sorcerer’s Daughter
Constructors
Loot Goon Goliaths
Varkid Pods
Adult Varkids
Badass Varkids
Chubby Varkids
Mutated Badass Varkids
Super Badass Varkids
Ultimate Badass Varkids
Madam Von Bartlesby
Non-Larval Fire Varkids
Non-Larval Shock Varkids
Non-Larval Corrosive Varkids
Bloodwing (Even when landed)
Son of Mothrakk
Saturn
Towering Skeletons
Duke of Orcs
King of Orcs
Treeants
Dukino’s Mom
Pyro Pete
Motor Mama (On bike)
Motor Mama (No bike)
Threshers
Sand Worms
Drifters
Two-Legged Drifters
Jackenstein
Thermitage
Woundspike
Arizona
Rock Golems
Iron Golems
Gold Golem
Shooting Range Dummy
LWT Loaders
The Four Kings
Foreman Jasper/Rusty
SPR-TNKs
BAR-TNKs
010011110100110101000111010101110101010001001000
Terramorphous the Invincible
Vermivorous the Invincible
Master Gee the Invincible
Hyperius The Invincible
Hyperius’s Minions
Pyro Pete the Invincible
Voracidous the Invincible
Dexiduous the Invincible
The Ancient Dragons of Destruction (Even when landed)
Sully the Stabber
Pumpkin Kingpin
Jacques
Clark the Combusted Cryptkeeper
Wattle Gobbler
Sir Tinderflake
The Happy Couple
The Son of Crawmerax
Buck Up
Deathtrap will attempt to use Buck Up on a target in FFYL, rather than help them earn a second wind. Video
Deathtrap will attempt to use Buck Up on the Rough Rider, despite the fact that Rough Rider has no shield capacity. Video
Deathtrap will attempt to use Buck up if a player unequips their shield.
Deathtrap may attempt to use Buck Up if the player has no shield on.
Despite the 1.3.1 patch, Deathtrap will still sometimes restore enemies shields.
During the Buck Up recharge, if the player travels to another location, Buck Up will remain on indefinitely. This can stack multiple times.
Robot Rampage
Despite the 1.4.0 patch, the Robot Rampage sound can still loop until Deathtraps timer runs out after he kills an enemy and no other enemies are around.
The Stare
Deathtrap will sometimes target players with the laser, this deals no damage but wastes Deathtraps duration timer.
If Deathtrap’s target dies sometimes he will not lock onto another target but stay in the laser position for the remaining duration of The Stare. There is a very small chance that he will lock onto an enemy target, this target can even be one that he would not normal use his abilities against.
Deathtrap does not actually sweep the laser across the battlefield as stated in the description.
Shock Attack
Much like The Stare, Deathtrap will sometimes target the player with his shock attack, though, this seems to occur much less often
If Deathtrap manages to destroy a Varkid Pod with his shock attack, the Varkid will hatch instantly at full health rather than being killed.
One Two Boom
Deathtrap sometimes launches the orb in the completely wrong direction
Sharing is Caring
Like some other skills, having this unlocked adds a cosmetic part to Deathtrap. However, the part associated with this skill is solid to players and can’t be walked through. Video: http://www.youtube.com/watch?v=FYxwdxkcMp4 114
When used with the Hoplite, your health is reduced to 1, even on non-overpower levels. Your health returns to normal after Deathtrap dies or despawns. This may be similar to the bug that was fixed in the 1.7.0 patch that caused the turtle shield health penalty to be added twice. Video
With this skill and the right positioning, it is possible to glitch the Gold Golem in DLC4 so that he freezes and never moves the whole fight. This may only be possible if you are not the host.